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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Machine perception</span></span>
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<p><b>Machine perception</b> is the capability of a computer system to interpret <a href="Data" title="Data">data</a> in a manner that is similar to the way <a href="Human" title="Human">humans</a> use their <a href="Sense" title="Sense">senses</a> to relate to the world around them.<sup id="cite_ref-Tatum_1-0" class="reference"><a href="#cite_note-Tatum-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Serov_2-0" class="reference"><a href="#cite_note-Serov-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The basic method that the <a href="Computer" title="Computer">computers</a> take in and respond to their <a href="Environment_(systems)" class="mw-redirect" title="Environment (systems)">environment</a> is through the attached <a href="Electronic_hardware" title="Electronic hardware">hardware</a>. Until recently <a href="Input_(computer_science)" title="Input (computer science)">input</a> was limited to a keyboard, or a mouse, but advances in technology, both in hardware and <a href="Software" title="Software">software</a>, have allowed computers to take in <a href="Sensory_nervous_system" title="Sensory nervous system">sensory</a> input in a way similar to humans.<sup id="cite_ref-Tatum_1-1" class="reference"><a href="#cite_note-Tatum-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Serov_2-1" class="reference"><a href="#cite_note-Serov-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>Machine <a href="Perception" title="Perception">perception</a> allows the computer to use this sensory input, as well as conventional <a href="Computational_science" title="Computational science">computational</a> means of gathering <a href="Information" title="Information">information</a>, to gather information with greater accuracy and to present it in a way that is more comfortable for the <a href="User_(computing)" title="User (computing)">user</a>.<sup id="cite_ref-Tatum_1-2" class="reference"><a href="#cite_note-Tatum-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> These include <a href="Computer_vision" title="Computer vision">computer vision</a>, <a href="Machine_hearing" class="mw-redirect" title="Machine hearing">machine hearing</a>, machine touch, and <a href="Machine_smelling" class="mw-redirect" title="Machine smelling">machine smelling</a>, as artificial <a href="Sense_of_smell" title="Sense of smell">scents</a> are, at a <a href="Chemical_compound" title="Chemical compound">chemical compound</a>, <a href="Molecule" title="Molecule">molecular</a>, <a href="Atom" title="Atom">atomic</a> level, indiscernible and <a href="Identical_particles" class="mw-redirect" title="Identical particles">identical.</a><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>The end goal of machine perception is to give machines the ability to <a href="Visual_perception" title="Visual perception">see</a>, <a href="Feeling" title="Feeling">feel</a> and <a href="Perceive" class="mw-redirect" title="Perceive">perceive</a> the world as humans do and therefore for them to be able to <a href="Explainable_artificial_intelligence" title="Explainable artificial intelligence">explain</a> in a human way why they are making their decisions, to warn us when it is failing and more importantly, the reason why it is failing.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> This <a href="Goal" title="Goal">purpose</a> is very similar to the proposed purposes for <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> generally, except that machine perception would only grant machines limited <a href="Sentience" title="Sentience">sentience</a>, rather than bestow upon machines full <a href="Consciousness" title="Consciousness">consciousness</a>, <a href="Self-awareness" title="Self-awareness">self-awareness</a>, and <a href="Intentionality" title="Intentionality">intentionality</a>.
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<div class="mw-heading mw-heading2"><h2 id="Machine_vision">Machine vision</h2></div>
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</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Machine_vision" title="Machine vision">machine vision</a></div>
<p><a href="Computer_vision" title="Computer vision">Computer vision</a> is a field that includes methods for acquiring, processing, analyzing, and understanding images and high-dimensional data from the real world to produce numerical or symbolic information, e.g., in the forms of decisions. Computer vision has many applications already in use today such as <a href="Facial_recognition_system" title="Facial recognition system">facial recognition</a>, geographical modeling, and even aesthetic judgment.<sup id="cite_ref-Dhar-Ordonez-Berg_7-0" class="reference"><a href="#cite_note-Dhar-Ordonez-Berg-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>
</p><p>However, machines still struggle to interpret visual impute accurately if it is blurry or if the <a href="Recognition-by-components_theory#Viewpoint_Variance" title="Recognition-by-components theory">viewpoint</a> at which stimuli are viewed varies often. Computers also struggle to determine the proper nature of some stimulus if overlapped by or seamlessly touching another stimulus. This refers to the <a href="Ambiguous_image#Good_continuation" title="Ambiguous image">Principle of Good Continuation</a>. Machines also struggle to perceive and record stimulus functioning according to the Apparent Movement principle which is a field of research in <a href="Gestalt_psychology" title="Gestalt psychology">Gestalt psychology</a>.
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<div class="mw-heading mw-heading2"><h2 id="Machine_hearing">Machine hearing</h2></div>
<p>Machine hearing, also known as machine listening or <a href="Computer_audition" title="Computer audition">computer audition</a> is the ability of a computer or machine to take in and process sound data such as speech or music.<sup id="cite_ref-Tanguiane1993_8-0" class="reference"><a href="#cite_note-Tanguiane1993-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Tanguiane1994_9-0" class="reference"><a href="#cite_note-Tanguiane1994-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
This area has a wide range of application including music recording and compression, speech synthesis and <a href="Speech_recognition" title="Speech recognition">speech recognition</a>.<sup id="cite_ref-Lyon_10-0" class="reference"><a href="#cite_note-Lyon-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
Moreover, this technology allows the machine to replicate the human brain's ability to selectively focus on a specific sound against many other competing sounds and background noise. This ability is called "<a href="Auditory_scene_analysis" title="Auditory scene analysis">auditory scene analysis</a>". The technology enables the machine to segment several streams occurring at the same time.<sup id="cite_ref-Tanguiane1993_8-1" class="reference"><a href="#cite_note-Tanguiane1993-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Tangian2001_11-0" class="reference"><a href="#cite_note-Tangian2001-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
Many commonly used devices such as a smartphones, voice translators and cars make use of some form of machine hearing. Present technology still has challenges in <a href="Speech_segmentation" title="Speech segmentation">speech segmentation</a>. This means it is occasionally unable to correctly split words within sentences especially when spoken in an atypical accent.
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<div class="mw-heading mw-heading2"><h2 id="Machine_touch">Machine touch</h2></div>

<p>Machine touch is an area of machine perception where tactile information is processed by a machine or computer. Applications include <a href="Tactile_sensor" title="Tactile sensor">tactile perception</a> of surface properties and <a href="Dexterity" class="mw-redirect" title="Dexterity">dexterity</a> whereby tactile information can enable intelligent reflexes and interaction with the environment.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Though this could possibly be done through measuring when and where friction occurs and also the nature and intensity of the friction, machines however still do not have any way of measuring few ordinary physical human experiences including physical pain. For example, scientists have yet to invent a mechanical substitute for the <a href="Nociceptor" title="Nociceptor">Nociceptors</a> in the body and brain that are responsible for noticing and measuring physical human discomfort and suffering.
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<div class="mw-heading mw-heading2"><h2 id="Machine_olfaction">Machine olfaction</h2></div>
<p>Scientists are developing computers known as <a href="Machine_olfaction" title="Machine olfaction">machine olfaction</a> which can recognize and measure <a href="Sense_of_smell" title="Sense of smell">smells</a> as well. Airborne <a href="Chemical_substance" title="Chemical substance">chemicals</a> are sensed and classified with a device sometimes known as an <a href="Electronic_nose" title="Electronic nose">electronic nose</a>.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Machine_taste">Machine taste</h2></div>
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</style><div role="note" class="hatnote navigation-not-searchable dablink excerpt-hat selfref">This section is an excerpt from <a href="Electronic_tongue" title="Electronic tongue">Electronic tongue</a>.<span class="mw-editsection-like "><span class="mw-editsection-bracket">[</span><a class="external text external" href="https://en.wikipedia.org/w/index.php?title=Electronic_tongue&amp;action=edit">edit</a><span class="mw-editsection-bracket">]</span></span></div><div class="excerpt">
<p>The <a href="Electronic_tongue" title="Electronic tongue">electronic tongue</a> is an instrument that measures and compares <a href="Taste" title="Taste">tastes</a>. As per the IUPAC technical report, an “electronic tongue” as analytical instrument including an array of non-selective chemical sensors with partial specificity to different solution components and an appropriate pattern recognition instrument, capable to recognize quantitative and qualitative compositions of simple and complex solutions<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p><p><a href="Chemical_compound" title="Chemical compound">Chemical compounds</a> responsible for taste are detected by human <a href="Taste_receptor" title="Taste receptor">taste receptors</a>. Similarly, the multi-electrode sensors of electronic instruments detect the same dissolved <a href="Organic_compound" title="Organic compound">organic</a> and <a href="Inorganic_compound" title="Inorganic compound">inorganic compounds</a>. Like human receptors, each sensor has a spectrum of reactions different from the other. The information given by each sensor is complementary, and the combination of all sensors' results generates a unique fingerprint. Most of the <a href="Detection_threshold" class="mw-redirect" title="Detection threshold">detection thresholds</a> of sensors are similar to or better than human receptors.
</p><p>In the biological mechanism, taste signals are transduced by nerves in the brain into electric signals. E-tongue sensors process is similar: they generate electric signals as <a href="Voltammetry" title="Voltammetry">voltammetric</a> and <a href="Potentiometric" class="mw-redirect" title="Potentiometric">potentiometric</a> variations.
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Taste quality perception and recognition are based on the building or recognition of activated <a href="Sensory_neuron" title="Sensory neuron">sensory nerve</a> patterns by the brain and the taste fingerprint of the product. This step is achieved by the e-tongue's <a href="Statistical_package" class="mw-redirect" title="Statistical package">statistical software</a>, which interprets the sensor data into taste patterns.</div></div>
<div class="mw-heading mw-heading2"><h2 id="Future">Future</h2></div>
<p>Other than those listed above, some of the future hurdles that the science of machine perception still has to overcome include, but are not limited to:
</p><p>- <a href="Embodied_cognition" title="Embodied cognition">Embodied cognition</a> - The theory that cognition is a full body experience, and therefore can only exist, and therefore be measure and analyzed, in fullness if all required human abilities and processes are working together through a mutually aware and supportive systems network.
</p><p>- The <a href="Moravec's_paradox" title="Moravec's paradox">Moravec's paradox</a> (see the link)
</p><p>- The Principle of similarity - The ability young children develop to determine what family a newly introduced stimulus falls under even when the said stimulus is different from the members with which the child usually associates said family with. (An example could be a child figuring that a chihuahua is a dog and house pet rather than vermin.)
</p><p>- The <a href="Unconscious_inference" title="Unconscious inference">Unconscious inference</a>: The natural human behavior of determining if a new stimulus is dangerous or not, what it is, and then how to relate to it without ever requiring any new conscious effort.
</p><p>- The innate human ability to follow the <a href="Likelihood_principle" title="Likelihood principle">likelihood principle</a> in order to learn from circumstances and others over time.
</p><p>- The <a href="Recognition-by-components_theory" title="Recognition-by-components theory">recognition-by-components theory</a> - being able to mentally analyze and break even complicated mechanisms into manageable parts with which to interact with. For example: A person seeing both the cup and the handle parts that make up a mug full of hot cocoa, in order to use the handle to hold the mug so as to avoid being burned.
</p><p>- The <a href="Unconscious_inference" title="Unconscious inference">free energy principle</a> - determining long before hand how much energy one can safely delegate to being aware of things outside one's self without the loss of the needed energy one requires for sustaining their life and function satisfactorily. This allows one to become both optimally aware of the world around them self without depleting their energy so much that they experience damaging stress, decision fatigue, and/or exhaustion.
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<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Robotic_sensing" title="Robotic sensing">Robotic sensing</a></li>
<li><a href="Sensor" title="Sensor">Sensors</a></li>
<li><a href="Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">SLAM</a></li>
<li><a href="History_of_artificial_intelligence" title="History of artificial intelligence">History of artificial intelligence</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-Tatum-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Tatum_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Tatum_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Tatum_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Tatum_1-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text">
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